This document provides 2D matrices showing how techniques work together.
Legend:
| G1 Billboard | G2 SDF | G3 Mesh | G4 Voxel | G5 Splat | G6 Nanite | G8 Noise | G9 Subdiv | G11 CSG | G13 Height | |
|---|---|---|---|---|---|---|---|---|---|---|
| G1 Billboard | ➖ | ❌ | ✅ | ⚠️ | ⚠️ | ✅ | ❌ | ⚠️ | ❌ | ✅ |
| G2 SDF | ❌ | ➖ | ❌ | ⚠️ | ❌ | ❌ | ✅ | ❌ | ✅ | ⚠️ |
| G3 Mesh | ✅ | ❌ | ➖ | ⚠️ | ⚠️ | ✅ | ⚠️ | ✅ | ⚠️ | ✅ |
| G4 Voxel | ⚠️ | ⚠️ | ⚠️ | ➖ | ❌ | ❌ | ✅ | ❌ | ✅ | ✅ |
| G5 Splat | ⚠️ | ❌ | ⚠️ | ❌ | ➖ | ❌ | ❌ | ❌ | ❌ | ⚠️ |
| G6 Nanite | ✅ | ❌ | ✅ | ❌ | ❌ | ➖ | ❌ | ⚠️ | ❌ | ⚠️ |
| G8 Noise | ❌ | ✅ | ⚠️ | ✅ | ❌ | ❌ | ➖ | ⚠️ | ✅ | ✅ |
| G9 Subdiv | ⚠️ | ❌ | ✅ | ❌ | ❌ | ⚠️ | ⚠️ | ➖ | ⚠️ | ⚠️ |
| G11 CSG | ❌ | ✅ | ⚠️ | ✅ | ❌ | ❌ | ✅ | ⚠️ | ➖ | ⚠️ |
| G13 Height | ✅ | ⚠️ | ✅ | ✅ | ⚠️ | ⚠️ | ✅ | ⚠️ | ⚠️ | ➖ |
| P1 Building | P2 Terrain | P3 Veg | P4 ProcTex | P5 Wang | P6 Compute | P7 Grammar | P8 Fractal | |
|---|---|---|---|---|---|---|---|---|
| G1 Billboard | ⚠️ | ✅ | ✅ | ✅ | ✅ | ⚠️ | ⚠️ | ❌ |
| G2 SDF | ✅ | ✅ | ⚠️ | ✅ | ❌ | ✅ | ✅ | ✅ |
| G3 Mesh | ✅ | ✅ | ✅ | ✅ | ✅ | ✅ | ✅ | ⚠️ |
| G4 Voxel | ✅ | ✅ | ⚠️ | ✅ | ⚠️ | ✅ | ✅ | ✅ |
| G5 Splat | ❌ | ⚠️ | ❌ | ⚠️ | ❌ | ⚠️ | ❌ | ❌ |
| G6 Nanite | ✅ | ⚠️ | ✅ | ✅ | ✅ | ❌ | ✅ | ❌ |
| G8 Noise | ⚠️ | ✅ | ✅ | ✅ | ⚠️ | ✅ | ⚠️ | ✅ |
| G9 Subdiv | ✅ | ⚠️ | ⚠️ | ✅ | ⚠️ | ⚠️ | ✅ | ⚠️ |
| G11 CSG | ✅ | ⚠️ | ❌ | ✅ | ❌ | ✅ | ✅ | ✅ |
| G13 Height | ⚠️ | ✅ | ✅ | ✅ | ✅ | ✅ | ⚠️ | ✅ |
| R1 Forward | R2 RayMarch | R3 VoxelCast | R4 Particle | R5 Deferred | R6 Forward+ | R7 RT | R8 SoftRast | |
|---|---|---|---|---|---|---|---|---|
| G1 Billboard | ✅ | ❌ | ❌ | ✅ | ✅ | ✅ | ⚠️ | ✅ |
| G2 SDF | ❌ | ✅ | ⚠️ | ❌ | ❌ | ❌ | ⚠️ | ❌ |
| G3 Mesh | ✅ | ❌ | ❌ | ⚠️ | ✅ | ✅ | ✅ | ✅ |
| G4 Voxel | ⚠️ | ⚠️ | ✅ | ⚠️ | ⚠️ | ⚠️ | ⚠️ | ⚠️ |
| G5 Splat | ⚠️ | ❌ | ❌ | ✅ | ⚠️ | ⚠️ | ❌ | ⚠️ |
| G6 Nanite | ⚠️ | ❌ | ❌ | ⚠️ | ✅ | ⚠️ | ✅ | ✅ |
| G8 Noise | ⚠️ | ✅ | ✅ | ⚠️ | ⚠️ | ⚠️ | ⚠️ | ⚠️ |
| G9 Subdiv | ✅ | ❌ | ❌ | ❌ | ✅ | ✅ | ✅ | ⚠️ |
| G11 CSG | ⚠️ | ✅ | ⚠️ | ❌ | ⚠️ | ⚠️ | ⚠️ | ⚠️ |
| G13 Height | ✅ | ⚠️ | ⚠️ | ⚠️ | ✅ | ✅ | ✅ | ✅ |
| T1 Compress | T3 Atlas | T4 Virtual | T6 ProcTex | T7 Triplanar | T8 Palette | T12 Detail | |
|---|---|---|---|---|---|---|---|
| G1 Billboard | ✅ | ✅ | ✅ | ⚠️ | ❌ | ✅ | ⚠️ |
| G2 SDF | ❌ | ❌ | ❌ | ✅ | ✅ | ⚠️ | ❌ |
| G3 Mesh | ✅ | ✅ | ✅ | ✅ | ⚠️ | ✅ | ✅ |
| G4 Voxel | ⚠️ | ⚠️ | ⚠️ | ✅ | ✅ | ✅ | ⚠️ |
| G5 Splat | ⚠️ | ⚠️ | ⚠️ | ❌ | ❌ | ❌ | ❌ |
| G6 Nanite | ✅ | ✅ | ✅ | ✅ | ⚠️ | ⚠️ | ✅ |
| G8 Noise | ❌ | ❌ | ❌ | ✅ | ✅ | ⚠️ | ⚠️ |
| G9 Subdiv | ✅ | ⚠️ | ✅ | ✅ | ⚠️ | ⚠️ | ✅ |
| G11 CSG | ⚠️ | ⚠️ | ⚠️ | ✅ | ✅ | ✅ | ⚠️ |
| G13 Height | ✅ | ⚠️ | ✅ | ✅ | ✅ | ✅ | ✅ |
| A1 Keyframe | A2 Skeletal | A4 Procedural | A5 VAT | A6 Morph | A8 Flipbook | |
|---|---|---|---|---|---|---|
| G1 Billboard | ✅ | ❌ | ⚠️ | ⚠️ | ❌ | ✅ |
| G2 SDF | ⚠️ | ❌ | ✅ | ❌ | ⚠️ | ❌ |
| G3 Mesh | ✅ | ✅ | ✅ | ✅ | ✅ | ⚠️ |
| G4 Voxel | ⚠️ | ❌ | ✅ | ⚠️ | ❌ | ⚠️ |
| G5 Splat | ⚠️ | ❌ | ⚠️ | ❌ | ❌ | ❌ |
| G6 Nanite | ✅ | ⚠️ | ⚠️ | ⚠️ | ⚠️ | ❌ |
| G8 Noise | ⚠️ | ❌ | ✅ | ❌ | ⚠️ | ❌ |
| G9 Subdiv | ✅ | ✅ | ✅ | ⚠️ | ✅ | ❌ |
| G11 CSG | ⚠️ | ❌ | ✅ | ❌ | ⚠️ | ❌ |
| G13 Height | ✅ | ❌ | ✅ | ⚠️ | ⚠️ | ❌ |
| M1 Flat | M2 Phong | M3 PBR | M4 Lightmap | M5 SH | M7 Toon | M8 Matcap | |
|---|---|---|---|---|---|---|---|
| G1 Billboard | ✅ | ⚠️ | ⚠️ | ⚠️ | ⚠️ | ✅ | ✅ |
| G2 SDF | ✅ | ✅ | ✅ | ❌ | ⚠️ | ✅ | ✅ |
| G3 Mesh | ✅ | ✅ | ✅ | ✅ | ✅ | ✅ | ✅ |
| G4 Voxel | ✅ | ✅ | ⚠️ | ⚠️ | ⚠️ | ✅ | ⚠️ |
| G5 Splat | ✅ | ⚠️ | ⚠️ | ❌ | ❌ | ⚠️ | ❌ |
| G6 Nanite | ✅ | ✅ | ✅ | ✅ | ✅ | ✅ | ✅ |
| G8 Noise | ✅ | ✅ | ⚠️ | ❌ | ⚠️ | ✅ | ✅ |
| G9 Subdiv | ✅ | ✅ | ✅ | ✅ | ✅ | ✅ | ✅ |
| G11 CSG | ✅ | ✅ | ⚠️ | ❌ | ⚠️ | ✅ | ✅ |
| G13 Height | ✅ | ✅ | ✅ | ✅ | ✅ | ✅ | ✅ |
| L1 Discrete | L2 Continuous | L3 HLOD | L4 Impostor | L5 Streaming | |
|---|---|---|---|---|---|
| G1 Billboard | ✅ | ⚠️ | ✅ | ✅ | ✅ |
| G2 SDF | ⚠️ | ✅ | ❌ | ❌ | ⚠️ |
| G3 Mesh | ✅ | ✅ | ✅ | ✅ | ✅ |
| G4 Voxel | ✅ | ✅ | ⚠️ | ⚠️ | ✅ |
| G5 Splat | ✅ | ✅ | ⚠️ | ⚠️ | ✅ |
| G6 Nanite | ✅ | ✅ | ✅ | ✅ | ✅ |
| G8 Noise | ⚠️ | ✅ | ❌ | ❌ | ❌ |
| G9 Subdiv | ✅ | ✅ | ⚠️ | ⚠️ | ✅ |
| G11 CSG | ⚠️ | ⚠️ | ❌ | ❌ | ⚠️ |
| G13 Height | ✅ | ✅ | ⚠️ | ⚠️ | ✅ |
| C2 Quantize | C3 Octree | C5 LZ | C7 DAG | G7 MeshCompress | |
|---|---|---|---|---|---|
| G1 Billboard | ✅ | ❌ | ✅ | ❌ | ❌ |
| G2 SDF | ⚠️ | ⚠️ | ❌ | ❌ | ❌ |
| G3 Mesh | ✅ | ⚠️ | ✅ | ❌ | ✅ |
| G4 Voxel | ✅ | ✅ | ✅ | ✅ | ❌ |
| G5 Splat | ✅ | ⚠️ | ✅ | ❌ | ❌ |
| G6 Nanite | ✅ | ⚠️ | ✅ | ❌ | ✅ |
| G8 Noise | ❌ | ❌ | ❌ | ❌ | ❌ |
| G9 Subdiv | ✅ | ❌ | ✅ | ❌ | ⚠️ |
| G11 CSG | ⚠️ | ⚠️ | ⚠️ | ⚠️ | ❌ |
| G13 Height | ✅ | ❌ | ✅ | ❌ | ❌ |
| PRE2 Light | PRE3 LOD | PRE7 AO | PRE8 SDF | PRE12 Impostor | PRE17 Cache | |
|---|---|---|---|---|---|---|
| G1 Billboard | ⚠️ | ⚠️ | ⚠️ | ❌ | ✅ | ✅ |
| G2 SDF | ❌ | ❌ | ⚠️ | ✅ | ❌ | ✅ |
| G3 Mesh | ✅ | ✅ | ✅ | ⚠️ | ✅ | ✅ |
| G4 Voxel | ⚠️ | ⚠️ | ✅ | ✅ | ⚠️ | ✅ |
| G5 Splat | ❌ | ⚠️ | ❌ | ❌ | ❌ | ✅ |
| G6 Nanite | ✅ | ✅ | ✅ | ⚠️ | ✅ | ⚠️ |
| G8 Noise | ❌ | ❌ | ❌ | ⚠️ | ❌ | ✅ |
| G9 Subdiv | ✅ | ✅ | ✅ | ⚠️ | ✅ | ✅ |
| G11 CSG | ❌ | ⚠️ | ⚠️ | ✅ | ⚠️ | ✅ |
| G13 Height | ✅ | ✅ | ✅ | ⚠️ | ⚠️ | ✅ |
| P1 Build | P2 Terrain | P3 Veg | P4 ProcTex | P5 Wang | P6 Compute | P7 Grammar | P8 Fractal | |
|---|---|---|---|---|---|---|---|---|
| P1 Building | ➖ | ✅ | ✅ | ✅ | ✅ | ✅ | ✅ | ⚠️ |
| P2 Terrain | ✅ | ➖ | ✅ | ✅ | ✅ | ✅ | ⚠️ | ✅ |
| P3 Vegetation | ✅ | ✅ | ➖ | ✅ | ⚠️ | ✅ | ✅ | ⚠️ |
| P4 ProcTex | ✅ | ✅ | ✅ | ➖ | ✅ | ✅ | ⚠️ | ✅ |
| P5 Wang Tiles | ✅ | ✅ | ⚠️ | ✅ | ➖ | ⚠️ | ⚠️ | ⚠️ |
| P6 Compute | ✅ | ✅ | ✅ | ✅ | ⚠️ | ➖ | ⚠️ | ✅ |
| P7 Grammar | ✅ | ⚠️ | ✅ | ⚠️ | ⚠️ | ⚠️ | ➖ | ⚠️ |
| P8 Fractal | ⚠️ | ✅ | ⚠️ | ✅ | ⚠️ | ✅ | ⚠️ | ➖ |
| R1 Forward | R2 RayMarch | R3 VoxCast | R4 Particle | R5 Deferred | R6 Fwd+ | R7 RT | |
|---|---|---|---|---|---|---|---|
| R1 Forward | ➖ | ⚠️ | ⚠️ | ✅ | ⚠️ | ✅ | ⚠️ |
| R2 RayMarch | ⚠️ | ➖ | ⚠️ | ⚠️ | ⚠️ | ⚠️ | ⚠️ |
| R3 VoxelCast | ⚠️ | ⚠️ | ➖ | ⚠️ | ⚠️ | ⚠️ | ⚠️ |
| R4 Particle | ✅ | ⚠️ | ⚠️ | ➖ | ✅ | ✅ | ⚠️ |
| R5 Deferred | ⚠️ | ⚠️ | ⚠️ | ✅ | ➖ | ⚠️ | ✅ |
| R6 Forward+ | ✅ | ⚠️ | ⚠️ | ✅ | ⚠️ | ➖ | ⚠️ |
| R7 RT | ⚠️ | ⚠️ | ⚠️ | ⚠️ | ✅ | ⚠️ | ➖ |
| T1 Compress | T3 Atlas | T4 Virtual | T6 Proc | T7 Triplanar | T8 Palette | T12 Detail | |
|---|---|---|---|---|---|---|---|
| T1 Compress | ➖ | ✅ | ✅ | ❌ | ✅ | ⚠️ | ✅ |
| T3 Atlas | ✅ | ➖ | ⚠️ | ⚠️ | ⚠️ | ✅ | ⚠️ |
| T4 Virtual | ✅ | ⚠️ | ➖ | ⚠️ | ⚠️ | ⚠️ | ✅ |
| T6 Procedural | ❌ | ⚠️ | ⚠️ | ➖ | ✅ | ✅ | ⚠️ |
| T7 Triplanar | ✅ | ⚠️ | ⚠️ | ✅ | ➖ | ✅ | ✅ |
| T8 Palette | ⚠️ | ✅ | ⚠️ | ✅ | ✅ | ➖ | ⚠️ |
| T12 Detail | ✅ | ⚠️ | ✅ | ⚠️ | ✅ | ⚠️ | ➖ |
| A1 Key | A2 Skeletal | A4 Proc | A5 VAT | A6 Morph | A8 Flip | |
|---|---|---|---|---|---|---|
| A1 Keyframe | ➖ | ✅ | ✅ | ⚠️ | ✅ | ⚠️ |
| A2 Skeletal | ✅ | ➖ | ✅ | ⚠️ | ✅ | ❌ |
| A4 Procedural | ✅ | ✅ | ➖ | ⚠️ | ⚠️ | ⚠️ |
| A5 VAT | ⚠️ | ⚠️ | ⚠️ | ➖ | ⚠️ | ❌ |
| A6 Morph | ✅ | ✅ | ⚠️ | ⚠️ | ➖ | ❌ |
| A8 Flipbook | ⚠️ | ❌ | ⚠️ | ❌ | ❌ | ➖ |
| M1 Flat | M2 Phong | M3 PBR | M4 Light | M5 SH | M7 Toon | M8 Mat | |
|---|---|---|---|---|---|---|---|
| M1 Flat | ➖ | ❌ | ❌ | ⚠️ | ❌ | ✅ | ✅ |
| M2 Phong | ❌ | ➖ | ⚠️ | ✅ | ✅ | ⚠️ | ⚠️ |
| M3 PBR | ❌ | ⚠️ | ➖ | ✅ | ✅ | ⚠️ | ❌ |
| M4 Lightmap | ⚠️ | ✅ | ✅ | ➖ | ✅ | ⚠️ | ⚠️ |
| M5 SH | ❌ | ✅ | ✅ | ✅ | ➖ | ⚠️ | ⚠️ |
| M7 Toon | ✅ | ⚠️ | ⚠️ | ⚠️ | ⚠️ | ➖ | ✅ |
| M8 Matcap | ✅ | ⚠️ | ❌ | ⚠️ | ⚠️ | ✅ | ➖ |
| L1 Discrete | L2 Continuous | L3 HLOD | L4 Impostor | L5 Stream | |
|---|---|---|---|---|---|
| L1 Discrete | ➖ | ⚠️ | ✅ | ✅ | ✅ |
| L2 Continuous | ⚠️ | ➖ | ⚠️ | ⚠️ | ✅ |
| L3 HLOD | ✅ | ⚠️ | ➖ | ✅ | ✅ |
| L4 Impostor | ✅ | ⚠️ | ✅ | ➖ | ✅ |
| L5 Streaming | ✅ | ✅ | ✅ | ✅ | ➖ |
Shows which spectrum positions each technique family works best with.
| Technique | Best D Position | Reason |
|---|---|---|
| G1 Billboard | D2-D5 | Retained texture, dynamic transform |
| G2 SDF | D8-D10 | Computed per-pixel |
| G3 Mesh | D1-D6 | Retained geometry |
| G4 Voxel | D5-D8 | Can be static or dynamic |
| G5 Splat | D1-D3 | Retained captured data |
| G6 Nanite | D1 | Maximum retention |
| G8 Noise | D8-D10 | Computed per-pixel |
| G9 Subdiv | D2-D6 | Retained control cage |
| G11 CSG | D2 (baked) / D8 (SDF) | Depends on approach |
| G13 Height | D2-D7 | Retained map, dynamic tess |
| Technique | Best D Position | Reason |
|---|---|---|
| R1 Forward | D2-D6 | Standard retained pipeline |
| R2 Ray March | D8-D10 | Stateless per-pixel |
| R3 Voxel Cast | D5-D8 | Semi-retained voxels |
| R4 Particle | D3-D7 | Mix of retained and dynamic |
| R5 Deferred | D2-D5 | Retained G-buffer approach |
| R6 Forward+ | D2-D5 | Retained with compute |
| R7 RT | D1-D4 | Needs retained AS |
For cross-referencing the matrices:
Geometry: G1=Billboard, G2=SDF, G3=Mesh, G4=Voxel, G5=Splat, G6=Nanite, G7=MeshCompress, G8=Noise, G9=Subdiv, G10=Displace, G11=CSG, G12=NURBS, G13=Heightmap, G14=SpriteStack, G15=StyleTransfer, G16=GeomImage
Procedural: P1=Building, P2=Terrain, P3=Vegetation, P4=ProcTexture, P5=Wang, P6=ComputeGen, P7=Grammar, P8=Fractal
Texture: T1=Compress, T2=Supercompress, T3=Atlas, T4=Virtual, T5=Synthesis, T6=Procedural, T7=Triplanar, T8=Palette, T9=Polynomial, T10=Fourier, T11=Neural, T12=Detail, T14=MaterialID
Rendering: R1=Forward, R2=RayMarch, R3=VoxelCast, R4=Particle, R5=Deferred, R6=Forward+, R7=RT, R8=SoftwareRast, R9=PRT
Compression: C1=Delta, C2=Quantize, C3=Octree, C4=RLE, C5=LZ, C6=Entropy, C7=DAG, C8=PCA
LOD: L1=Discrete, L2=Continuous, L3=HLOD, L4=Impostor, L5=Streaming
Animation: A1=Keyframe, A2=Skeletal, A3=AnimCompress, A4=Procedural, A5=VAT, A6=Morph, A7=BoneBake, A8=Flipbook
Lighting: M1=Flat, M2=Phong, M3=PBR, M4=Lightmap, M5=SH, M6=Probe, M7=Toon, M8=Matcap, M9=SharedMat
Precompute: PRE1=Mipmap, PRE2=Lightmap, PRE3=LOD, PRE4=ShaderCompile, PRE5=NavMesh, PRE6=CollisionSimplify, PRE7=AO, PRE8=SDFBake, PRE9=PVS, PRE10=TexCompress, PRE11=AnimCompress, PRE12=Impostor, PRE13=Cubemap, PRE14=MeshOpt, PRE15=OcclusionData, PRE16=Erosion, PRE17=ProcCache, PRE18=Cluster, PRE19=BVH, PRE20=Voxelize
A condensed view of the most important technique interactions:
| G2 | G3 | G4 | G6 | P2 | P6 | T6 | R2 | R5 | M3 | M4 | A2 | A4 | L1 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| G2 SDF | ➖ | ❌ | ⚠️ | ❌ | ✅ | ✅ | ✅ | ✅ | ❌ | ✅ | ❌ | ❌ | ✅ | ⚠️ |
| G3 Mesh | ❌ | ➖ | ⚠️ | ✅ | ✅ | ✅ | ✅ | ❌ | ✅ | ✅ | ✅ | ✅ | ✅ | ✅ |
| G4 Voxel | ⚠️ | ⚠️ | ➖ | ❌ | ✅ | ✅ | ✅ | ⚠️ | ⚠️ | ⚠️ | ⚠️ | ❌ | ✅ | ✅ |
| G6 Nanite | ❌ | ✅ | ❌ | ➖ | ⚠️ | ❌ | ✅ | ❌ | ✅ | ✅ | ✅ | ⚠️ | ⚠️ | ✅ |
| P2 Terrain | ✅ | ✅ | ✅ | ⚠️ | ➖ | ✅ | ✅ | ⚠️ | ✅ | ✅ | ✅ | ❌ | ✅ | ✅ |
| P6 Compute | ✅ | ✅ | ✅ | ❌ | ✅ | ➖ | ✅ | ⚠️ | ⚠️ | ⚠️ | ❌ | ⚠️ | ✅ | ⚠️ |
| T6 ProcTex | ✅ | ✅ | ✅ | ✅ | ✅ | ✅ | ➖ | ✅ | ✅ | ✅ | ❌ | ✅ | ✅ | ✅ |
| R2 RayMarch | ✅ | ❌ | ⚠️ | ❌ | ⚠️ | ⚠️ | ✅ | ➖ | ⚠️ | ✅ | ❌ | ❌ | ✅ | ⚠️ |
| R5 Deferred | ❌ | ✅ | ⚠️ | ✅ | ✅ | ⚠️ | ✅ | ⚠️ | ➖ | ✅ | ✅ | ✅ | ✅ | ✅ |
| M3 PBR | ✅ | ✅ | ⚠️ | ✅ | ✅ | ⚠️ | ✅ | ✅ | ✅ | ➖ | ✅ | ✅ | ✅ | ✅ |
| M4 Lightmap | ❌ | ✅ | ⚠️ | ✅ | ✅ | ❌ | ❌ | ❌ | ✅ | ✅ | ➖ | ⚠️ | ❌ | ✅ |
| A2 Skeletal | ❌ | ✅ | ❌ | ⚠️ | ❌ | ⚠️ | ✅ | ❌ | ✅ | ✅ | ⚠️ | ➖ | ✅ | ✅ |
| A4 ProcAnim | ✅ | ✅ | ✅ | ⚠️ | ✅ | ✅ | ✅ | ✅ | ✅ | ✅ | ❌ | ✅ | ➖ | ⚠️ |
| L1 DiscLOD | ⚠️ | ✅ | ✅ | ✅ | ✅ | ⚠️ | ✅ | ⚠️ | ✅ | ✅ | ✅ | ✅ | ⚠️ | ➖ |
Green diagonal clusters = compatible paradigms:
Major incompatibilities (❌ patterns):
Techniques: G2 + P4 + P8 + T6 + R2 + M2 + A4 All ✅ compatible - pure procedural, no stored data
Techniques: G3 + G1 + T1 + T3 + R1 + M4 + A2 + L1 + L4 All ✅ compatible - traditional retained, baked lighting
Techniques: G6 + G3 + P2 + T4 + R5 + R7 + M3 + M4 + A2 + L1 + L5 All ✅/⚠️ compatible - Nanite + traditional with streaming
Techniques: G4 + P6 + T8 + R3 + M2 + A4 + C7 All ✅ compatible - voxel-focused stack
Techniques: G3 + G9 + T6 + T8 + R1 + M7 + M8 + A2 + A4 All ✅/⚠️ compatible - stylized with procedural touches
| Split | Root Cause |
|---|---|
| SDF vs Polygon | Different mathematical representation of geometry |
| Procedural vs Precomputed | Precomputation requires storage, procedural requires compute |
| Retained vs Immediate | Data flow and state management fundamentally different |
| UV vs UV-Free | Texture mapping requires surface parameterization |